Question 1 - 10
#Q1. What's the output?
function sayHi() {
console.log(name);
console.log(age);
var name = 'Lydia';
let age = 21;
}
sayHi();
javascript
- A: Lydia and undefined
- B: Lydia and ReferenceError
- C: ReferenceError and 21
- D: undefined and ReferenceError
💡 Answer
Answer: D
Within the function, we first declare the name
variable with the var
keyword. This means that the variable gets hoisted (memory space is set up during the creation phase) with the default value of undefined
, until we actually get to the line where we define the variable. We haven't defined the variable yet on the line where we try to log the name
variable, so it still holds the value of undefined
.
Variables with the let
keyword (and const
) are hoisted, but unlike var
, don't get initialized. They are not accessible before the line we declare (initialize) them. This is called the "temporal dead zone". When we try to access the variables before they are declared, JavaScript throws a ReferenceError
.
#Q2. What's the output?
for (var i = 0; i < 3; i++) {
setTimeout(() => console.log(i), 1);
}
for (let i = 0; i < 3; i++) {
setTimeout(() => console.log(i), 1);
}
javascript
- A: 0 1 2 and 0 1 2
- B: 0 1 2 and 3 3 3
- C: 3 3 3 and 0 1 2
💡 Answer
Answer: C
Because of the event queue in JavaScript, the setTimeout
callback function is called after the loop has been executed. Since the variable i
in the first loop was declared using the var
keyword, this value was global. During the loop, we incremented the value of i
by 1
each time, using the unary operator ++
. By the time the setTimeout
callback function was invoked, i
was equal to 3
in the first example.
In the second loop, the variable i
was declared using the let
keyword: variables declared with the let
(and const
) keyword are block-scoped (a block is anything between { }
). During each iteration, i
will have a new value, and each value is scoped inside the loop.
#Q3. What's the output?
const shape = {
radius: 10,
diameter() {
return this.radius * 2;
},
perimeter: () => 2 * Math.PI * this.radius,
};
console.log(shape.diameter());
console.log(shape.perimeter());
javascript
- A: 20 and 62.83185307179586
- B: 20 and NaN
- C: 20 and 63
- D: NaN and 63
💡 Answer
Answer: B
Note that the value of diameter
is a regular function, whereas the value of perimeter
is an arrow function.
With arrow functions, the this
keyword refers to its current surrounding scope, unlike regular functions! This means that when we call perimeter
, it doesn't refer to the shape object, but to its surrounding scope (window for example).
There is no value radius
on that object, which returns NaN
.
#Q4. What's the output?
console.log(+true);
console.log(!'Lydia');
javascript
- A: 1 and false
- B: false and NaN
- C: false and false
💡 Answer
Answer: A
The unary plus tries to convert an operand to a number. true
is 1
, and false
is 0
.
The string 'Lydia'
is a truthy value. What we're actually asking, is "is this truthy value falsy?". This returns false
.
#Q5. Which one is true?
const bird = {
size: 'small',
};
const mouse = {
name: 'Mickey',
small: true,
};
javascript
- A: mouse.bird.size is not valid
- B: mouse[bird.size] is not valid
- C: mouse[bird["size"]] is not valid
- D: All of them are valid
💡 Answer
Answer: A
In JavaScript, all object keys are strings (unless it's a Symbol). Even though we might not type them as strings, they are always converted into strings under the hood.
JavaScript interprets (or unboxes) statements. When we use bracket notation, it sees the first opening bracket [
and keeps going until it finds the closing bracket ]
. Only then, it will evaluate the statement.
mouse[bird.size]
: First it evaluates bird.size
, which is "small"
. mouse["small"]
returns true
However, with dot notation, this doesn't happen. mouse
does not have a key called bird
, which means that mouse.bird
is undefined
. Then, we ask for the size
using dot notation: mouse.bird.size
. Since mouse.bird
is undefined
, we're actually asking undefined.size
. This isn't valid, and will throw an error similar to Cannot read property "size" of undefined
.
#Q6. What's the output?
let c = { greeting: 'Hey!' };
let d;
d = c;
c.greeting = 'Hello';
console.log(d.greeting);
javascript
- A: Hello
- B: Hey!
- C: undefined
- D: ReferenceError
- E: TypeError
💡 Answer
Answer: A
In JavaScript, all objects interact by reference when setting them equal to each other.
First, variable c
holds a value to an object. Later, we assign d
with the same reference that c
has to the object.
When you change one object, you change all of them.
#Q7. What's the output?
let a = 3;
let b = new Number(3);
let c = 3;
console.log(a == b);
console.log(a === b);
console.log(b === c);
javascript
- A: true false true
- B: false false true
- C: true false false
- D: false true true
💡 Answer
Answer: C
new Number()
is a built-in function constructor. Although it looks like a number, it's not really a number: it has a bunch of extra features and is an object.
When we use the ==
operator, it only checks whether it has the same value. They both have the value of 3
, so it returns true
.
However, when we use the ===
operator, both value and type should be the same. It's not: new Number()
is not a number, it's an object. Both return false.
#Q8. What's the output?
class Chameleon {
static colorChange(newColor) {
this.newColor = newColor;
return this.newColor;
}
constructor({ newColor = 'green' } = {}) {
this.newColor = newColor;
}
}
const freddie = new Chameleon({ newColor: 'purple' });
console.log(freddie.colorChange('orange'));
javascript
- A: orange
- B: purple
- C: green
- D: TypeError
💡 Answer
Answer: D
The colorChange
function is static. Static methods are designed to live only on the constructor in which they are created, and cannot be passed down to any children or called upon class instances. Since freddie
is an instance of class Chameleon, the function cannot be called upon it. A TypeError
is thrown.
#Q9. What's the output?
let greeting;
greetign = {}; // Typo!
console.log(greetign);
javascript
- {"A: { }"}
- B: ReferenceError: greetign is not defined
- C: undefined
💡 Answer
Answer: A
It logs the object, because we just created an empty object on the global object! When we mistyped greeting
as greetign
, the JS interpreter actually saw this as global.greetign = {}
(or window.greetign = {}
in a browser).
In order to avoid this, we can use "use strict"
. This makes sure that you have declared a variable before setting it equal to anything.
#Q10. What happens when we do this?
function bark() {
console.log('Woof!');
}
bark.animal = 'dog';
javascript
- A: Nothing, this is totally fine!
- B: SyntaxError. You cannot add properties to a function this way.
- C: "Woof" gets logged.
- D: ReferenceError
💡 Answer
Answer: A
This is possible in JavaScript, because functions are objects! (Everything besides primitive types are objects)
A function is a special type of object. The code you write yourself isn't the actual function. The function is an object with properties. This property is invocable.